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Showing posts from July, 2016

Habijabi | Can you solve this, Sherlock?

Warning. If you like puzzles, this will take up a lot of your time.

I've been (trying to do)/doing algorithmic programming on Hackerrank and other similar websites for the past couple of months. (Practising competitive coding is the only way to get a soft engineer job, apparently.) Some problems are really fun, while others are now standard algorithms that took humanity 10s of years to figure out - you can't expect yourself to come up with solutions to all of them without sitting through the theory.

I was trying out 'interview practice questions' on Hackerrank, when I found this. This question is one of a kind, I haven't come across anything like it before, and certain you haven't either.

It took me 10 minutes and a slight peek at the discussions tab to convince myself this question is legit. A guy mockingly posted "IMHO, the problem is a hacker challenge - it's not a reasonable "practice interview problem" unless you are interviewing for the…

People are Awesome | Pokemon Go

We all know the latest buzz. The world has been going crazy over Pokemon Go, starting their adventure as a trainer, merging the gap between _real_ life and the virtual world. There are hundreds of blogs about how Go has impacted the world, how it is forcing people out of their homes and to actually explore their city and meet new people, making the world a more social place.
(Personally, I still don't believe this. Go reminds me of the people from Wall E. Everyone's under the influence of _The Screen_. But let's leave this for another blog :) )
Go & Open Source Developers This is why people are awesome. In less than a month since Go's release, there are dozens of Github repos creating unofficial APIs and tools to help you locate Pokemon, find the closest poke stops and gyms. My roommate has been going out everyday in hunt for Pokemon since he got hired last week. Last night, while discussing stories of his many adventures and how he met so many people playing the sa…